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	<title>Michael Reed &#187; RetroGamer</title>
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	<link>http://www.unmusic.co.uk</link>
	<description>technology, gender and geek culture freelance writer</description>
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		<title>RetroGamer issue 86 &#8211; Changing Worlds</title>
		<link>http://www.unmusic.co.uk/02/2011/published-articles/retrogamer-issue-86-changing-worlds/</link>
		<comments>http://www.unmusic.co.uk/02/2011/published-articles/retrogamer-issue-86-changing-worlds/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 04:31:33 +0000</pubDate>
		<dc:creator>mike</dc:creator>
				<category><![CDATA[Published articles]]></category>
		<category><![CDATA[print article]]></category>
		<category><![CDATA[retro computing]]></category>
		<category><![CDATA[RetroGamer]]></category>

		<guid isPermaLink="false">http://www.unmusic.co.uk/?p=453</guid>
		<description><![CDATA[<img src="http://www.unmusic.co.uk/wp-content/mike.jpg" width="75" height="92" alt="" title="Published articles" /><br/>Subscribers are starting to get hold of issue #86 of RetroGamer as I write this. This month features my six page article on 3D arcade adventure games. The article has an emphasis on early pioneers in open world gaming. I managed to cover one of my favourite genres and talk to some of the desingers. [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.unmusic.co.uk/wp-content/mike.jpg" width="75" height="92" alt="" title="Published articles" /><br/><p>Subscribers are starting to get hold of issue #86 of RetroGamer as I write this. This month features my six page article on 3D arcade adventure games. The article has an emphasis on early pioneers in open world gaming.<img class="alignright" src="http://www.unmusic.co.uk/rg86_youtube_crop.png" alt="" width="280" height="272" /></p>
<p>I managed to cover one of my favourite genres and talk to some of the  desingers. The games mentioned include Cholo, Damocles, Midwinter,  Hunter, Cybercon III and loads of other utter classics. I just hope that  the readers enjoy reading it as much as I enjoyed creating it.</p>
<p>There is a feedback thread for the issue <a target="_blank" href="http://www.retrogamer.net/forum/viewtopic.php?f=1&amp;t=26903">here</a>.<span id="more-453"></span></p>
<p>I don&#8217;t have my copy yet, but you can watch Darren <a target="_blank" href="http://www.youtube.com/watch?v=PkHKUyUF8uw&amp;feature=feedu">flicking through</a> the issue on his YouTube channel. Incidentally, the issue itself looks absolutely amazing this month. It has a strong home computer and 3D bias, for one thing.</p>
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<div>
<p>Thanks to Ricardo Pinto (Cybercon III), Paul Holmes (Hunter), Joey Headen (Cholo), Ovine by Design and Adrian Simpson for all of their help.</p>
<p>As ever, I had to be brutal with the cuts, but expect the interview that I did with Ovine, the team that created the Cholo remake, to surface at some point.</p>
<p>35 yesterday. Hopefully, there should be some big news coming from me in the next few months.</p>
<p>I intend to get back to writing for magazines in a big way this year, although, the Linux Journal website articles are still going strong (see sidebar). Maybe, I&#8217;ll get the gender politics book finished this year? Hopefully, I&#8217;ll soon be making an announcement about some more published material in that field.</p>
<p>Take care, all.</p>
</div>
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		<title>Retro Gamer: DOS Gaming</title>
		<link>http://www.unmusic.co.uk/12/2009/published-articles/retro-gamer-dos-gaming/</link>
		<comments>http://www.unmusic.co.uk/12/2009/published-articles/retro-gamer-dos-gaming/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 22:50:30 +0000</pubDate>
		<dc:creator>mike</dc:creator>
				<category><![CDATA[Published articles]]></category>
		<category><![CDATA[DOS gaming]]></category>
		<category><![CDATA[print article]]></category>
		<category><![CDATA[retro computing]]></category>
		<category><![CDATA[RetroGamer]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.unmusic.co.uk/?p=311</guid>
		<description><![CDATA[<img src="http://www.unmusic.co.uk/wp-content/mike.jpg" width="75" height="92" alt="" title="Published articles" /><br/>This month&#8217;s RetroGamer* magazine (issue #71) features my six page article on the history of DOS (PC) gaming, my second article for that magazine. Hopefully this is the beginning of a productive relationship between the mag and myself. I don&#8217;t have  a copy of the article myself as I don&#8217;t yet have a subscription to [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.unmusic.co.uk/wp-content/mike.jpg" width="75" height="92" alt="" title="Published articles" /><br/><p><img class="alignright" title="RetroGamer Issue#71" src="http://www.unmusic.co.uk/promo_vid.png" alt="" width="240" height="210" />This month&#8217;s RetroGamer* magazine (issue #71) features my six page article on the history of DOS (PC) gaming, my second article for that magazine. Hopefully this is the beginning of a productive relationship between the mag and myself.</p>
<p>I don&#8217;t have  a copy of the article myself as I don&#8217;t yet have a subscription to RetroGamer. Subscribers should have it by the weekend and it should be on the high street by the middle of next week. However, for an early look at the issue, check out Darren Jones&#8217; Youtube <a target="_blank" href="http://www.youtube.com/watch?v=u_E1q9EYNW0">video</a> in which he flicks through it while giving some background info. My article appears at about 3:00. The feedback thread for the issue is <a target="_blank" href="http://www.retrogamer.net/forum/viewtopic.php?f=1&amp;t=18631">here</a>.  Hopefully, by tomorrow night, there should be some feedback on my article. Why do I get the feeling that I&#8217;m going to get savaged over my choice of eight important DOS games?</p>
<p>In my research I found loads of interesting early games such as Atarisoft conversions of Defender and Digdug that they did back in 1983. I also managed to get a few words with the founders of SSI and Apogee in order to beef up the article. You never know what editors are going to cut out but it looks like they&#8217;ve inlcuded:</p>
<ul>
<li>Main essay: history of DOS gaming 1981 to around 1997</li>
<li>Soundcards</li>
<li>graphics standards (CGA, EGA, VGA)</li>
<li>8 important DOS games side feature</li>
</ul>
<p><span id="more-311"></span></p>
<p>Even if I didn&#8217;t have an article in this issue, I&#8217;d have to say it looks like a good one. I&#8217;m particularly interested in looking at the SID (Commodore 64 music) article and the Peter Molyneux and Jeff Minter interviews. Personally, I would have made the Playstation feature the cover feature as I&#8217;m not much of a fan of Afterburner.</p>
<p>If you do see the mag, note the photos of my boxed copy of Elite+ and my Soundblaster Pro 2 and Gravis Ultrasound sound cards. The cards were in the bottom of a drawer in anti-static bags as I don&#8217;t currently have a vintage PC to put them in.</p>
<p>Also, if you&#8217;re in the US and baulk at the high cost of the mag, search around the RetroGamer site for a deal on subscriptions that they&#8217;re running at the moment.</p>
<p>More updates when I have a copy myself&#8230;</p>
<p>*for fellow language nerds, check out Thom Holwerda&#8217;s <a target="_blank" href="http://www.osnews.com/story/22565/The_Rise_of_Camel_Case">article</a> on camel case in technology proper nouns on OS News.</p>
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		<title>RetroGamer: Acorn Archimedes</title>
		<link>http://www.unmusic.co.uk/06/2009/published-articles/244/</link>
		<comments>http://www.unmusic.co.uk/06/2009/published-articles/244/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 17:44:15 +0000</pubDate>
		<dc:creator>mike</dc:creator>
				<category><![CDATA[Published articles]]></category>
		<category><![CDATA[Acorn Archimedes]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[interview]]></category>
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		<category><![CDATA[retro computing]]></category>
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		<guid isPermaLink="false">http://www.unmusic.co.uk/?p=244</guid>
		<description><![CDATA[<img src="http://www.unmusic.co.uk/wp-content/mike.jpg" width="75" height="92" alt="" title="Published articles" /><br/>This month&#8217;s RetroGamer (issue #65, with the shiny red cover) features my six page feature on the Acorn Archimedes, a computer system that I used to run when I was teenager. The article is split between the main feature and a “Perfect 10” summary of some of the classic games. I have the magazine now [...]]]></description>
			<content:encoded><![CDATA[<img src="http://www.unmusic.co.uk/wp-content/mike.jpg" width="75" height="92" alt="" title="Published articles" /><br/><p><img class="alignright" title="RG cover" src="http://www.unmusic.co.uk/rg_arc_cover.jpg" alt="" width="240" height="243" />This month&#8217;s RetroGamer (issue #65, with the shiny red cover) features my six page feature on the Acorn Archimedes, a computer system that I used to run when I was teenager. The article is split between the main feature and a “Perfect 10” summary of some of the classic games. I have the magazine now and the layout looks great.</p>
<p>Note that this content won&#8217;t be included in my future article compilation books as the Imagine Publishing contract does not allow it. The Arc A310 in the photograph is my very own well loved machine, and hopefully it&#8217;ll be back with me in the next few days. Oops, it seems that I forgot to put the drive eject button back in when I put the machine back together! The issue is being discussed on the RetroGamer forum <a target="_blank" href="http://www.retrogamer.net/forum/viewtopic.php?f=1&amp;t=15652">here</a>, and the comments about my article seem quite positive. Hopefully, I’ll do something else for the mag in the future.</p>
<p>Read on for some more about the article including some content that had to be cut for length.<span id="more-244"></span></p>
<p><img class="alignright" src="http://www.unmusic.co.uk/rg_arc_inside.jpg" alt="" width="240" height="189" />As you can imagine, as the article was for RetroGamer, I have focused on the Arc as a classic gaming platform, although I did manage to include some details about the hardware and the operating system. You might remember that I did a <a target="_blank" href="http://www.unmusic.co.uk/02/2009/published-articles/micro-mart-acorn-archimedes/">feature on the machine </a> for Micro Mart in February, but that article didn&#8217;t dwell on the games as much as the history of the machine itself. Although Arcs weren&#8217;t that common, I was very lucky as I was able to attend a local Acorn computer club. I enjoy drawing attention to the legacy of the platform as I feel it is often overlooked. Hopefully, I&#8217;ve done my job and a few new people will be interested in the Arc. By the way, <a href="http://arcem.sourceforge.net">ArcEm</a>, <a target="_blank" href="http://b-em.bbcmicro.com/arculator/ ">Arculator</a> and <a target="_blank" href="http://www.riscos.info/index.php/RPCEmu">RPCEmu</a> are all good emulators and there are a few others.</p>
<p>When choosing the games, I tried to make a representative selection that balanced original games with conversions. Conversions had a special part to play on the Arc but I didn&#8217;t want to give the impression (or reinforce the myth) that we didn&#8217;t have many decent original games.</p>
<p>When covering the history of the machine, I fired off a few questions to Sophie Wilson, one of the designers of the Arc and the BBC Micro. She was very helpful but I had to cut some of her answers for space. Here is some of the cut content, for fellow Acorn obsessives:</p>
<p><strong>Is it true that you first simulated the ARM chip in BBC BASIC?</strong></p>
<p style="padding-left: 30px;">Yes, the first simulator was written by Steve [Furber] in BBC BASIC &#8211; he implemented an event based simulator which modelled all the ARM&#8217;s datapaths.</p>
<p style="padding-left: 30px;">I wrote an instruction set emulator of the ARM &#8211; once for the 6502, and again for the NS32016. We ran a lot of software on these until we had real ARM chips.</p>
<p><strong>An anecdote about the power requirements that I hadn&#8217;t heard before&#8230;</strong></p>
<p style="padding-left: 30px;">[...]the biggest surprise on ARM1 was when we tried to measure the power it took and discovered it wasn&#8217;t taking any at all&#8230; (the PCB didn&#8217;t connect the power pins, it was running entirely through the power coming in from its I/O pins via the protection diodes)</p>
<p><strong>A few tidbits about ARX&#8230;</strong></p>
<p style="padding-left: 30px;">Of course we wished we had different things &#8211; the operating system project to produce ARX hadn&#8217;t given us anything saleable, so causing us to rush out an interim OS (since the hardware was certainly ready). The system really only became what we had desired with the release of RISC OS 2 (arguably with the release of RISC OS 3 when the applications support was much better). And it took until the RiscPC with VIDC20 before the basic display capability was what I&#8217;d wanted&#8230;</p>
<p>Thanks also go to Chris of <a target="_blank" href="http://drobe.co.uk">Drobe</a> for answering some of my questions. Hope you enjoy the article. If you have any questions feel free to contact me or post to the RetroGamer forums.</p>
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